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Bayou Burro's

Houston Bayou Burros's Poker League.

7 members


  • May 4, 2026 10:00 am
    Testing
    t2 test and More stuff!
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  • May 6, 2026 12:30 am
    Powerstatioon Poker Night
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  • May 7, 2026 12:30 am
    Pinemont Saloon 5/6/26
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  • billy — member
  • Brenda — member
  • Bryce — owner
  • Charlie — member (pending)
  • Randy — member (pending)
  • Roy — manager
  • Rudy — member (pending)

Wed Night poker

Wed Night Poker at the PineMount Salooon!

Poker Tournament Guidelines

♠ ♥ POKER TOURNAMENT ♦ ♣

Tournament Director Cheat Sheet

TOURNAMENT SUMMARY

Format: No-Limit Hold’em Tournament    3 tables × 10 players (30 max)

Buy-In: $20 (10,000 chips)    Rebuy: $20 (10,000 chips)    Add-On: $10 (10,000 chips)

Blind Levels: 15 minutes    Rebuy Period: Levels 1–5 (before break)

Drink Chip: 500 pre-break / 1,000 post-break (cutoff end of Level 7)

STARTING STACK (10,000 chips)

Chip

Count

Value

Subtotal

50

4

50

200

100

8

100

800

500

4

500

2,000

1,000

2

1,000

2,000

5,000

1

5,000

5,000

TOTAL

19 chips

 


10,000

CHIP COLOR KEY

Color

Swatch

Value

When Active

Blue

●●●

50

Levels 1-2

Black

●●●

100

Levels 1-3

Red

●●●

500

Levels 3-7

White

●●●

1,000

Levels 4+

Green

●●●

5,000

Level 5+

BLIND STRUCTURE

Level

Small Blind

Big Blind

Duration

Notes

1

50

100

15 min

 


2

100

200

15 min

 


3

200

400

15 min

 


4

300

600

15 min

 


5

500

1,000

15 min

Last rebuy level

★ 15-MIN BREAK — REBUYS CLOSE — ADD-ON OFFERED — COLOR UP 50s & 100s ★

6

1,000

2,000

15 min

 


7

2,000

4,000

15 min

Drink chips close; color up 500s

8

4,000

8,000

15 min

 


9

5,000

10,000

15 min

 


10

8,000

16,000

15 min

 


11

10,000

20,000

15 min

 


12

20,000

40,000

15 min

 


13

30,000

60,000

15 min

 


14

50,000

100,000

15 min

 


15

75,000

150,000

15 min

 


16

100,000

200,000

15 min

 


17

150,000

300,000

15 min

 


18

200,000

400,000

15 min

 


REBUY & ADD-ON RULES

Rebuys — $20 for 10,000 chips

        Available ONLY when player’s stack is at or below 10,000 chips

        Player MUST surrender ALL remaining chips to the bank before receiving rebuy stack

        Rebuy = fresh 10,000-chip stack (not added to existing chips)

        No limit on number of rebuys per player during rebuy period

        Rebuy period: Levels 1–5 only

        Rebuys CLOSE at start of break — no exceptions

Add-On — $10 for 10,000 chips

        Offered ONCE at the break, available to ALL players regardless of stack size

        Add-On chips are ADDED to player’s existing stack (no surrender)

        Hand out as 1 × Green (5,000) + 5 × White (1,000) — or 2 × Green if simpler

        Must be purchased before cards are dealt for Level 6

Drink Chips — Tiered by Phase

        Pre-break (Levels 1–5): Drink token = 500 chips

        Post-break (Levels 6–7): Drink token = 1,000 chips

        Level 8 onward: No drink chip redemptions — drinks still available at bar

        Bar staff hands out a drink token for every drink purchased

        Player redeems token at their table for current-phase chip value

        Keep drink tokens physically separate from tournament chips

        Announce “last call” for drink chip redemptions at start of Level 7

COLOR-UP SCHEDULE (ROUND-UP METHOD)

Rule: Players with any chips below the removed denomination round UP to the next available chip. Players with zero small chips get nothing.

        At break (end of Level 5): Remove ALL Blue (50) and Black (100) chips. Round up to next Red (500). Minimum chip becomes 500.

        End of Level 7: Remove ALL Red (500) chips. Round up to next White (1,000). Minimum chip becomes 1,000.

        End of Level 9-10: Remove ALL White (1,000) chips. Round up to next Green (5,000). Final table chips: Green only.

        No card draws, no races — just count, round up, hand over the chip. Fast and friendly.

PAYOUT STRUCTURE — TOP 4 PAID

Estimated payouts below assume ~$1,150 prize pool (30 buy-ins + ~15 rebuys + ~25 add-ons). Actual dollar amounts confirmed after add-on period closes — percentages are guaranteed.

 

Place

% of Prize Pool

Payout ($)

1st

50%

$575

2nd

27%

$310

3rd

15%

$170

4th

8%

$90

TOURNAMENT DIRECTOR CHECKLIST

Before Cards Fly

        Collect all buy-ins; track players on a sign-in sheet

        Verify starting stacks at each seat (10,000 = 25 chips)

        Post blind structure and payout % at each table

        Assign seats randomly (draw cards or use app)

        Announce rules: rebuys, add-on timing, drink chips, payouts

During Play

        Call each blind level change clearly (announce + timer)

        Track rebuys and add-ons with tick marks on roster

        Keep chip bank organized for rebuys and drink chip redemptions

        At break: announce add-on window (5 min warning before close)

        Balance tables when player counts get uneven (difference > 1)

End Game

        Combine tables to final table when 10 players remain

        Confirm final prize pool with players before bubble hand

        Pay out at bust order: 4th gets paid first, champion last

        Announce winners publicly, thank the bar, clean up chips

HOUSE RULES (Quick Reference)

        One player per hand — no coaching

        Cards speak at showdown — verbal declarations are binding in turn

        No string bets — announce raise amount or put chips in one motion

        All-in and a call: both players must show before the next card

        Any disputes: TD decision is final. In the spirit of fair play, favor the action.

        Phones at the table are fine; no electronic assistance during a hand

Bayou Burro's Rules

Poker League Rules

Game: No-Limit Texas Hold’em Effective Date: _____________ League Director: _____________


1. General Rules

1.1 All games are No-Limit Texas Hold’em unless otherwise announced by the League Director in advance.

1.2 Standard tournament rules of poker apply. In any situation not explicitly covered by these rules, the Tournament Directors Association (TDA) Rules serve as the default reference, with the League Director making final decisions.

1.3 By participating, players agree to follow these rules and accept the rulings of the League Director.

1.4 The minimum age to participate is 21 (or local legal age, whichever is higher).


2. Tournament Structure

2.1 Buy-in & Chips

  • Standard buy-in: $_____
  • Starting stack: _____ chips
  • Re-buys allowed through the end of Level _____ at $_____ each
  • One add-on available at the first break for $_____ (grants _____ chips)

2.2 Blind Levels

  • Blind levels increase every _____ minutes
  • A printed blind structure will be available at every event
  • The clock pauses only at the discretion of the League Director (e.g., breaks, disputes)

2.3 Seating

  • Seats are assigned by random draw at check-in
  • Players must be seated and ready to play at the announced start time
  • Late arrivals are dealt in but blinds and antes are posted in their absence

2.4 Late Registration

  • Players may register through the end of Level _____
  • Late entrants receive a full starting stack regardless of blinds missed

2.5 Breaks

  • A 10-minute break is taken every _____ levels
  • Color-ups and chip race-offs occur at breaks as needed

3. Gameplay Rules

3.1 Action & Decisions

  • Action is binding when made in turn with a clear verbal declaration or chip motion
  • “One chip” rule: a single oversized chip placed in the pot without declaration is a call
  • A bet must be at least the size of the big blind or the previous raise, whichever is larger
  • A raise must be at least the amount of the previous bet or raise

3.2 Showdown

  • Players must table their cards face-up at showdown to claim the pot
  • Cards speak: the dealer reads the best hand
  • A player who mucks at showdown forfeits any claim to the pot

3.3 Etiquette at the Table

  • English only during a hand
  • No discussing the contents of folded or live hands while a hand is in progress
  • No showing cards to other players or spectators during a hand
  • Phones may be used away from the table; no phones during active hands
  • One player to a hand — no coaching or advice

3.4 Dead Hands

A hand is dead if:

  • It is folded out of turn and action is to that player
  • The cards touch the muck
  • The player declares “fold”
  • The hand is missing cards or includes extra cards

3.5 Chip Visibility

  • Higher denomination chips must be visible at all times
  • Players may request a chip count from any opponent before acting
  • No “rat-holing” (removing chips from play)

4. Eliminations & Final Table

4.1 A player is eliminated when their chip stack reaches zero.

4.2 When a player is eliminated, the dealer or floor records the finishing position.

4.3 Tables consolidate as players are eliminated, with seat draws conducted by the League Director.

4.4 The final table is reached when the field is reduced to the final _____ players.

4.5 In the event of simultaneous eliminations at different tables, the player who began the hand with more chips finishes higher.


5. Payouts & Prize Pool

5.1 Prize Pool

  • 100% of buy-ins, re-buys, and add-ons go into the prize pool
  • The League Director may set aside a small percentage (typically 5–10%) for league expenses (cards, chips, snacks); this must be announced before the event begins

5.2 Standard Payout Structure

Field Size Places Paid
6–9 players Top 2
10–18 players Top 3
19–27 players Top 4
28+ players Top 5 (or 15% of field)

5.3 Sample Payout Percentages

Place 3-spot 4-spot 5-spot
1st 60% 50% 45%
2nd 30% 30% 27%
3rd 10% 15% 17%
4th 5% 8%
5th 3%

5.4 Deals

  • Players at the final table may negotiate a deal once they are in the money
  • All remaining players must agree, in writing, before chips are redistributed
  • The League Director must approve and witness any deal
  • At least a portion of the prize pool (e.g., 10% for first place) is typically reserved to play out

5.5 Payment

  • Payouts are made in cash at the end of the night unless otherwise arranged
  • The League Director will not hold prize money beyond 7 days

6. Code of Conduct

6.1 Expected Behavior

All players, guests, and staff are expected to:

  • Treat one another with respect at all times
  • Keep the game moving — act in a reasonable amount of time
  • Handle chips and cards responsibly
  • Help maintain a clean playing area

6.2 Prohibited Behavior

The following will not be tolerated:

  • Verbal abuse, slurs, or personal attacks of any kind
  • Threats or intimidation, physical or otherwise
  • Cheating in any form (collusion, marked cards, hidden chips, soft play, chip dumping)
  • Excessive celebration or “rubbing it in” after winning a hand
  • Berating other players for how they played a hand
  • Throwing cards, chips, or other objects
  • Attending the event under the influence of illegal substances

6.3 Alcohol

  • Responsible alcohol consumption is permitted at the host’s discretion
  • Visibly intoxicated players may be asked to stop playing; their chips are blinded off

6.4 Penalties

The League Director may issue penalties for misconduct, including:

  1. Verbal warning — first minor offense
  2. Written warning / time penalty — one orbit missed (hand is dead, blinds posted)
  3. Multiple orbits / disqualification — for repeated or serious offenses
  4. Removal from the league — for cheating, threats, or violence; forfeits any buy-in and standings points

7. Dispute Resolution

7.1 Calling the Floor

  • Any player may call “Floor!” to request the League Director’s attention
  • All players at the table should pause action until the situation is resolved
  • The League Director will hear from all involved parties before ruling

7.2 Ruling Authority

  • The League Director’s ruling is final for that hand and that night
  • Rulings consider fairness, the best interest of the game, and consistency with these rules and TDA standards
  • Rulings are not precedent — each situation is evaluated on its own merits

7.3 Appeals

  • A player who disagrees with a ruling may submit a written appeal to the league within 7 days
  • Appeals are reviewed by the League Director plus two players selected from the league (a “rules committee”)
  • The committee may uphold, modify, or reverse the original ruling for purposes of future events
  • The original on-the-spot ruling stands for the night in question

7.4 Player Disputes

  • Disputes between players that are not directly about a hand should be brought to the League Director privately
  • Players who refuse to accept a ruling and disrupt the game may be subject to penalties under Section 6

8. Amendments

8.1 These rules may be amended by the League Director with reasonable notice to the membership.

8.2 Major changes (buy-in structure, payout structure, code of conduct) should be announced at least one event in advance when possible.

8.3 The most current version of the rules will be made available to all members.


Questions about these rules? Contact the League Director.